Wwise Production Architecture
The Wwise project separates voice chat, string telephone, player Foley, objects, monsters, UI, and reverbs into
dedicated work units and busses. This keeps authoring responsibilities clear while allowing realtime voice to use
the same attenuation, routing, RTPC, and spatial-audio systems as authored game content.
The current production set covers ball actions, material-based footsteps, character Foley, monster vocalizations,
UI feedback, voice references, ambience, and room-specific acoustic treatment. The list continues to evolve with
the game.