FMOD & Unity
The audio implementation process involved using FMOD to create interactive audio events and Unity to integrate these events into the game. I developed a structured workflow that allowed for efficient collaboration between the sound design team and the development team, ensuring that all audio assets were properly organized and implemented.
The FMOD project was managed and maintained in Perforce, allowing for version control and collaboration among fellow sound designers. We organized and categorized all audio assets in FMOD, ensuring a consistent and efficient workflow.